Markster wrote:I got some questions about DKC4.
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1. Is there going to be animal buddy barrels?
Markster wrote:2. Is there going to be a map screen on this game?
Tonberry2000 wrote:With a tongue attack Winky would just be Yoshi. :p
Phyreburnz wrote:Donkey's rope animation works for riding on Rattly. His feet fit perfectly with Rattly's body. I'm not sure if you are able to program that, or not. I did the animation a while back. If you want, I can work on editing Kiddy's rope animation so he can ride Rattly, as well.
Tonberry2000 wrote:Looking good! He still seems a bit buggy though. I'm assuming you're saving Ellie and Squitter for last. Is Squawks next, or Parry?
Tonberry2000 wrote:I was thinking it might be cool to have something like Super Mario World's top secret area where you can pick an animal buddy to bring into a stage you've beaten already. Maybe it's a zoo or something and you have to find or complete things in certain levels to "unlock" them? That way you can go through a stage once and get some bonuses and items, then when you unlock Squawks , for example, and return, more of the stage becomes available. Just a thought.
Tonberry2000 wrote:another cool item could be a "blind" DK barrel. The one in the game demo right now has a cycle so you can choose who you're getting. One without the cycle could randomize the level a bit for the player so they're not constantly holding out for Dixie. :p
Tonberry2000 wrote:Glad you like them.
I'll pm you a few other ideas I had when I get home from work.
Lucid_Rain wrote:Okay while I take a minute after watching all those videos to breathe... 'm going to say... wow
Reflective water.
The water in the rattle battle level done perfectly (with different parts of it and the clouds scrolling independently)
Most of the sound affects from the game? How did you do it :/
Lucid_Rain wrote:Uhm. Alot of the game mechanics are almost emulated 100% .
Amazing. :/
Did you use code for most of this or functions of objects in the game? I've never used or seen MMF2 before.
Lucid_Rain wrote:I'm curious on how you did all this!! I want to learn.
The engine i'm working on doesn't come close to this, so far.
Simion32 wrote:The game mechanics are nearly 100%, but I know by the last demo that it's definitely not 100% accurate. It'll take some serious tweaking to get that right.
Simion32 wrote:Music is done with something capable of playing SPC dumps (which are the raw SNES music processor state encased in a file format).
Simion32 wrote:Oh, the DKC2 water effect is super easy to do in C++, I've already coded it at least 2 times now. Likely somebody made an MMF2 extension to do that effect.
Simion32 wrote::idea: leo_core, how about a screen shot of the development window? It would help provide some perspective here.
Super Luigi! wrote:Well, that certainly is good news, eh? I've been in Kalango's shoes before, so I know how it feels. However, all is not lost since, as you stated, the project is on your computer. Kalango's computer is avenged!
Tonberry2000 wrote:Poor guy. I hope he's able to save his stuff. :/
Phyreburnz wrote:I was wondering if you'd mind if I tried to edit a cover for your game. I was maybe going to see if I could somehow photoshop Dixie on DK's shoulders or Diddy on Kiddy's... maybe both. Of course, you don't have to use it if you don't want to!
Tonberry2000 wrote:Squitter is looking great! If I can tell from the video, the minor adjustments seem to be his idle speed, and the "wobble" in the web platforms. Fantastic job, guys!
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