Compressed areas by address: C1:FEC0 ~ C2:00B7 (0x0800) - (Slime Climb, Lockjaw's Locker, Lava Lagoon, Ice, Toxic Tower) Water C2:FAC9 ~ C3:00E3 (0x0700) - (Castle, Ship Hold BG) 8x8 Layout 1 C3:FD35 ~ C4:0298 (0x0740) - (Funky's Flights Screen) 8x8 Layout C4:F9C0 ~ C5:009A (0x0700) - (Krem Quay) 8x8 Layout (Right) C5:FAA8 ~ C6:0169 (0x0700) - (Swanky's Bonus Bonanza) 8x8 Layout C6:FC11 ~ C7:0088 (0x0700) - (Castle Ship Hold BG) 8x8 Layout 2 C7:FCB8 ~ C8:0114 (0x0700) - (Ship Deck BG, K.Rool's Kabin, Rattle Battle Room) 8x8 Layout C8:F99C ~ C9:0020 (0x0700) - (K.Rool's Kabin, Rattle Battle Room) 8x8 Layout C9:F99A ~ C9:FF37 (0x0700) - (Swamp) C9:FF37 ~ CA:0084 (0x0300) - (Ship Hold BG) 8x8 Layout 4 CA:FABE ~ CB:022B (0x0800) - (Funky's Flights BG, Ship Mast BG) 8x8 Layout CB:AC49 ~ CC:04E9 (0x5F80) - (The Lost World) 8x8 Image Data CC:FD95 ~ CC:FEDF (0x0300) - (Ship Hold BG) 8x8 Layout 3 CC:FEDF ~ CD:000D (0x0340) - (Kackle) 8x8 Layout CD:FEE1 ~ CE:00E1 (0x0400) - (Swamp FG) 8x8 Layout CE:FA9F ~ CF:019F (0x0700) - (Kong Kollege) 8x8 Layout (NOT COMPRESSED) CF:FFD9 ~ D0:0345 (0x0700) - (Hive BG) 8x8 Layout D0:FE0D ~ D1:016B (0x0700) - (Ghostly Grove FG) 8x8 Layout (Ghostly Grove) D1:F971 ~ D2:00BF (0x0800) - (Mainbrace Mayhem, Krow's Nest) ? D2:B9FD ~ D3:017C (0x6020) - (Kong Kollege) 8x8 Image Data D3:FAF0 ~ D4:01ED (0x0800) - (Mine BG) 8x8 Layout D4:FC2D ~ D5:026B (0x0800) - (Hive) ? D5:FEB3 ~ D6:03E9 (0x0800) - (Ghostly Grove) ? D6:F791 ~ D7:0633 (0x0FD0) - (Hive) ? D7:F9A7 ~ D8:0079 (0x0700) - (Krem Quay) 8x8 Layout (Left) D8:FB53 ~ D9:0065 (0x0800) - (Hive) ? D9:F97B ~ DA:007B (0x0700) - (Gangplank Galleon) 8x8 Layout (NOT COMPRESSED) D9:F7C9 ~ D9:F97B (0x0800) - (Kannon's Klaim, Squawk's Shaft, Rareware Screen) ? DA:4C4F ~ DA:5323 (0x0700) - (Krazy Kremland Upper) 8x8 Layout DA:FBB1 ~ DA:FD7E (0x0400) - (Swamp FG) 8x8 Layout DB:FB2C ~ DC:021A (0x0700) - (Krazy Kremland Lower) 8x8 Layout DC:FA5E ~ DD:01C4 (0x0800) - (Ice BG) 8x8 Layout DD:0AFC ~ DD:1326 (0x0D80) - (Overworld Screen) 8x8 Layout DD:FDBA ~ DE:0356 (0x0800) - (Brambles, K.Rool Duel) ? DE:A932 ~ DF:0870 (0x6F00) - (Ghostly Grove Level) 8x8 Image Data DF:0870 ~ DF:3059 (0x3000) - (Ship Hold Level) 8x8 Image Data DF:3059 ~ DF:8118 (0x64C0) - (Hive Level) 8x8 Image Data DF:8116 ~ DF:D537 (0x72C0) - (Ship Deck Level) 8x8 Image Data DF:D537 ~ E0:2195 (0x5D20) - (Ship Mast Level) 8x8 Image Data E0:2195 ~ E0:7174 (0x6B00) - (Fair, Haunted Hall Level) 8x8 Image Data E0:7174 ~ E0:CF31 (0x77A0) - (Lava Level) 8x8 Image Data E0:CF31 ~ E1:06AF (0x4820) - (Mine Level) 8x8 Image Data E1:06AF ~ E1:5B05 (0x70E0) - (Swamp Level) 8x8 Image Data E1:5B05 ~ E1:99BE (0x4D80) - (Brambles Level) 8x8 Image Data E1:99BE ~ E1:BF3E (0x2580) - (Castle Level) 8x8 Image Data 1 (NOT COMPRESSED) E1:BF3E ~ E1:F6FE (0x37C0) - (Castle Level) 8x8 Image Data 3 (NOT COMPRESSED) E1:EFDE ~ E2:3790 (0x5EA0) - (Krocodile Kore) 8x8 Image Data E2:3790 ~ E2:9E5F (0x7F20) - (K.Rool Duel) 8x8 Image Data E2:9E5F ~ E2:E556 (0x50E0) - (Ice Level) 8x8 Image Data E2:E556 ~ E3:438B (0x6860) - (Jungle Level) 8x8 Image Data E3:438B ~ E3:6F39 (0x96E0) - (Forest Level) 32x32 Layout E3:6F39 ~ E3:A1C4 (0x8480) - (Ship Hold Level) 32x32 Layout Data E3:A1C4 ~ E3:B5D4 (0x3820) - (Hive Level) 32x32 Layout (King Zing Sting, Parrot Chute Panic) E3:B5D4 ~ E3:E006 (0x8340) - (Hive Level) 32x32 Layout (Hornet Hole, Rambi Rumble) E3:E006 ~ E3:F9B2 (0x7380) - (Ship Deck Level) 32x32 Layout Data E3:F9B2 ~ E4:186E (0x8800) - (Ship Mast Level) 32x32 Layout E4:186E ~ E4:3D8A (0xA8C0) - (Fair Level) 32x32 Layout (Target Terror, Rickety Race) E4:3D8A ~ E4:5ADE (0x9380) - (Fair, Haunted Hall Level) 32x32 Layout (Target Terror Exit) E4:5ADE ~ E4:79EE (0x9360) - (Lava Level) 32x32 Layout E4:79EE ~ E4:9E44 (0x8520) - (Mine Level) 32x32 Layout E4:9E44 ~ E4:B767 (0x9A40) - (Swamp Level) 32x32 Layout E4:B767 ~ E4:E649 (0xBA00) - (Brambles Level) 32x32 Layout (Bramble Blast, Bramble Scramble, Screech's Sprint) E4:E649 ~ E4:F714 (0x5B80) - (Brambles Level) 32x32 Layout(Target Terror Bonus) E4:F714 ~ E5:264B (0x9720) - (Castle Level) 32x32 Layout E5:264B ~ E5:2732 (0x0100) - (Krocodile Kore) 32x32 Layout Data E5:2732 ~ E5:2832 (0x0100) - (K.Rool's Duel) 32x32 Layout Data (NOT COMPRESSED) E5:2832 ~ E5:4351 (0x8980) - (Arctic Abyss, Clapper's Cavern Level) 32x32 Layout E5:4351 ~ E5:4E8A (0x2460) - (Black Ice Battle) 32x32 Layout E5:4E8A ~ E5:72C5 (0x8F40) - (Jungle Level) 32x32 Layout E5:72C5 ~ E5:97E1 (0x43E0) - (Forest Level) 8x8 Layout E5:97E1 ~ E5:A71C (0x2620) - (Ship Hold Level) 8x8 Layout Data E5:A71C ~ E5:C627 (0x4FE0) - (Hive Level) 8x8 Layout E5:C627 ~ E5:E0C8 (0x2F00) - (Ship Deck Level) 8x8 Layout Data E5:E0C8 ~ E5:F52D (0x2540) - (Ship Mast Level) 8x8 Layout E5:F52D ~ E6:0FB1 (0x3A40) - (Fair, Haunted Hall Level) 8x8 Layout E6:0FB1 ~ E6:303A (0x3300) - (Lava Level) 8x8 Layout E6:303A ~ E6:4C7F (0x3B80) - (Mine Level) 8x8 Layout E6:4C7F ~ E6:65F8 (0x24A0) - (Swamp Level) 8x8 Layout E6:65F8 ~ E6:8077 (0x37E0) - (Brambles Level) 8X8 Layout E6:8077 ~ E6:94EC (0x29C0) - (Castle Level) 8x8 Layout E6:94EC ~ E6:9CE2 (0x0800) - (Krocodile Kore) 8x8 Layout E6:9CE2 ~ E6:A896 (0x0F00) - (K.Rool Duel) 32x32 Layout Data E6:A896 ~ E6:C9FF (0x4460) - (Ice Level) 8x8 Layout E6:C9FF ~ E6:FCF3 (0x5C20) - (Jungle Level) 8x8 Layout E6:FCF3 ~ E7:4D71 (0x63E0) - (Gangplank Galleon) 8x8 Image Data E7:4D71 ~ E7:5471 (0x0700) - (Crocodile Cauldron) 8x8 Layout Data (NOT COMPRESSED) E7:5471 ~ E7:9E78 (0x6280) - (Crocodile Cauldron) 8x8 Image Data E7:9E78 ~ E8:0535 (0x76A0) - (Krem Quay) 8x8 Image Data E8:0535 ~ E8:4E0D (0x5FE0) - (Krazy Kremland Lower) 8x8 Image Data E8:4E0D ~ E8:54F8 (0x0700) - (Gloomy Gulch) 8x8 Layout E8:54F8 ~ E8:A6D7 (0x6120) - (Gloomy Gulch) 8x8 Image Data E8:A6D7 ~ E8:B224 (0x0E00) - (K.Rool's Keep) 8x8 Layout E9:B224 ~ E9:B924 (0x0700) - (The Flying Krock) 8x8 Layout (NOT COMPRESSED) E8:B924 ~ E9:09EC (0x6580) - (The Flying Krock) 8x8 Image Data E9:09EC ~ E9:5221 (0x5FC0) - (Krazy Kremland) 8x8 Image Data E9:5221 ~ E9:5623 (0x0580) - (Kackle) 8x8 Image Data E9:5623 ~ E9:7549 (0x1FE0) - (Ice BG) 8x8 Image Data E9:7549 ~ E9:8407 (0x0FC0) - (Jungle BG) E9:8407 ~ E9:8B07 (0x0700) - (The Lost World) 8x8 Layout (NOT COMPRESSED) E9:8B07 ~ E9:8C68 (0x0800) - (Gusty Glade) Leaves (?) E9:8C68 ~ E9:943A (0x1000) - (Haunted Hall BG) 8x8 Layout E9:943A ~ E9:A045 (0x0FE0) - (Haunted Hall BG) 8x8 Image Data E9:A905 ~ E9:DD37 (0x5480) - (Castle Level Partial, Ship Hold BG) 8x8 Image Data E9:DD37 ~ E9:E709 (0x0F00) - (Overworld) GFX E9:E709 ~ E9:FDB3 (0x2D00) - (Overworld) GFX E9:FDB3 ~ EA:10BB (0x1FC0) - (Ship Deck BG, K.Rool's Kabin, Rattle Battle Room) 8x8 Image Data EA:10BB ~ EA:121C (0x0240) - (Slime Climb, Lockjaw's Locker, Lava Lagoon, Ice, Toxic Tower) Water EA:121C ~ EA:23D4 (0x1F80) - (Ship Mast BG) 8x8 Image Data EA:121C ~ EA:23D4 (0x1F80) - (Funky's Flights BG) 8x8 Image Data EA:23D4 ~ EA:3BEA (0x1FE0) - (Hive BG) 8x8 Image Data EA:3BEA ~ EA:4E35 (0x1680) - (Swamp FG) 8x8 Image Data EA:4E35 ~ EA:5978 (0x0DD0) - (Swamp) EA:5978 ~ EA:8D3C (0x5220) - (K.Rool's Kabin, Rattle Battle Room) 8x8 Image Data EA:8D3C ~ EA:972E (0x0D20) - (Mainbrace Mayhem, Krow's Nest) GFX EA:972E ~ EA:A93D (0x1FC0) - (Ghostly Grove FG) 8x8 Image Data EA:A94D ~ EA:B6F0 (0x0EF0) - (Brambles, K.Rool Duel) ? EA:B6F0 ~ EA:D1D1 (0x1FE0) - (Brambles BG) 8x8 Image Data EA:D1D1 ~ EA:D7DE (0x07D0) - (Hot-Head Hop, Kleever's Kiln, Fiery Furnace) ? EA:D7DE ~ EA:DA86 (0x0620) - (Krocodile Kore BG) 8x8 Image Data EA:DA86 ~ EB:2B84 (0x5F60) - (Overworld Screen) 8x8 Image Data EB:2B84 ~ EB:2EA0 (0x04B0) - (Kannon's Klaim, Squawk's Shaft, Rareware Screen) ? EB:2EA0 ~ EB:4916 (0x2A00) - (Hive BG) EB:4916 ~ EB:4B73 (0x02E0) - (Castle Crush, Chain Link Chamber, Stronghold Showdown) 8x8 Image Data EB:4B73 ~ EB:50CE (0x0800) - (Red-Hot Ride) Steam 8x8 Image Data EB:50CE ~ EB:A27C (0x5FC0) - (Klubba's Kiosk) 8x8 Image Data EB:A27C ~ EB:CFD1 (0x4240) - (Funky's Flights Screen) 8x8 Image Data EB:CFD1 ~ EC:1B0F (0x5F00) - (Monkey Museum) 8x8 Image Data EC:1B0F ~ EC:2229 (0x0740) - (Monkey Museum) 8x8 Layout EC:4749 ~ EC:4AAD (0x0680) - (Game Selection) 8x8 Layout EC:4AAD ~ EC:4C1C (0x0240) - (Music Test) 8x8 Layout EC:4C1C ~ EC:4D40 (0x01C0) - (Cheat Mode) 8x8 Layout EC:4D40 ~ EC:7CF0 (0x45C0) - (Game Seclection) 8x8 Image Data EC:7CF0 ~ EC:83A0 (0x0700) - (File Screen) 8x8 Layout EC:83A0 ~ EC:D032 (0x5FC0) - (File Screen) 8x8 Image Data EC:D032 ~ EC:F8CE (0x4260) - (Video Game Heroes) 8x8 Image Data (UNUSED?) EC:F8CE ~ EC:FDEE (0x0700) - (Video Game Heroes) 8x8 Layout (UNUSED?) EC:FDEE ~ ED:02A1 (0x0800) - (Video Game Heroes) 8x8 Layout ED:02A1 ~ ED:0997 (0x0700) - (Title Screen) 8x8 Layout ED:0997 ~ ED:57EF (0x5DE0) - (Title Screen) 8x8 Image Data ED:5E3F ~ ED:7429 (0x2280) - (File Screen) 8x8 Image Data (Text & Faces GFX) ED:78D3 ~ ED:8415 (0x0FA0) - (Collect the Stars) 8x8 Image Data ED:8415 ~ ED:8584 (0x0800) - (Windy Well) 8x8 Image Data (Leaves) ED:8584 ~ ED:9179 (0x0FA0) - (Find the Token) 8x8 Image Data ED:9179 ~ ED:9C9A (0x0D60) - (Destroy Them All) 8x8 Image Data ED:9C9A ~ ED:9E72 (0x0700) - (Find the Token) 8x8 Layout ED:9E72 ~ ED:A030 (0x0700) - (Destroy Them All) 8x8 Layout ED:A030 ~ ED:A1AB (0x0700) - (Collect the Stars FG) 8x8 Layout ED:A1AB ~ ED:E44C (0x5E20) - (Swanky's Bonus Bonanza) 8x8 Image Data F3:0000 ~ F3:0700 (0x0700) - (Klubba's Kiosk) 8x8 Layout (NOT COMPRESSED) F3:0802 ~ F3:0EBB (0x0800) - (Jungle) ? F3:1C31 ~ F3:21E8 (0x0F00) - (Overworld) ? F3:173B ~ F3:1A31 (0x0800) - (Overworld) ? F4:44D2 ~ F4:7FF5 (0x5440) - (Game Over Screen) 8x8 Image Data F5:0004 ~ F5:0147 (0x0380) - (Rareware Screen) ? F5:0147 ~ F5:17C7 (0x0180) - (Lava Level) Animated Tiles (NOT COMPRESSED) (Stored in 15 blocks of 0x180) F5:17C7 ~ F5:1CC7 (0x0140) - (Hive Level) Animated Tiles (NOT COMPRESSED) (Stored in 4 blocks of 0x140) F5:1CC7 ~ F5:1FE7 (0x00A0) - (Hive Level) Animated Tiles (NOT COMPRESSED) (Stored in 6 blocks of 0xA0) F5:2FC7 ~ F5:325B (0x0340) - (Rareware Screen) ? F5:325B ~ F5:47BC (0x2880) - (Screen) 8x8 Image Data (Nintendo Presents & Rareware Logo) F5:484A ~ F5:5D4A (0x0380) - (Castle Level) Animated Tiles (NOT COMPRESSED) (Stored in 6 blocks of 0x380) F5:5D4A ~ F5:6AC9 (0x2240) - (Screen) 8x8 Image Data (Green Wireframe) F5:6AC9 ~ F5:6C13 (0x0380) - (Rareware Screen) ? F6:0000 ~ E6:1D3E (0x23E0) - (Mine BG) 8x8 Image Data F6:1D3E ~ F6:41C1 (0x38C0) - (Video Game Heroes) 8x8 Image Data F8:0000 ~ F8:063E (0x0800) - (Brambles BG) 8x8 Layout F8:063E ~ F8:0D10 (0x0EC0) - (Rareware Screen) 8x8 Image Data F8:0D10 ~ F8:0D66 (0x00C8) - (Rareware Screen) ? F8:2106 ~ F8:7FC5 (0x7840) - (K.Rool's Keep) 8x8 Image Data FA:4320 ~ FA:443E (0x0700) - (The Lost World) ? FA:4C3E ~ FA:56C1 (0x1DC0) - (Rareware Screen) 8x8 Image Data FA:56C1 ~ FA:5DC1 (0x0700) - (Game Over Screen) 8x8 Layout (NOT COMPRESSED) FA:5FC1 ~ FA:7DC1 (0x03C0) - (Ship Mast Level) Animated Tiles (NOT COMPRESSED) (Stored in 15 blocks of 0x3C0) FB:0AE0 ~ FB:3420 (0x02C0) - (Lava Level) Animated Tiles (NOT COMPRESSED) (Stored in 15 blocks of 0x2C0) FB:3420 ~ FB:4C80 (0x01A0) - (Lava Level) Animated Tiles (NOT COMPRESSED) (Stored in 15 blocks of 0x1A0) FB:4C80 ~ FB:64E0 (0x01A0) - (Lava Level) Animated Tiles (NOT COMPRESSED) (Stored in 15 blocks of 0x1A0)