C1:FC3C ~ C2:46A7 (0x4E80) - (KAOS Kore) GFX C2:CA91 ~ C3:1832 (0x6642) - (KAOS Kastle Ending / Cranky's Sideshow / Bleak's House / Banana Bird Caves) ? C3:E412 ~ C4:1B61 (0x534C) - (KAOS Kastle Ending / Cranky's Sideshow / Bleak's House / Banana Bird Caves) ? C4:F05F ~ C5:33B5 (0x4D80) - (Cotton-Top Cove) GFX C5:E4A9 ~ C6:13B0 (0x4752) - (Rareware Intro) ? C6:FEFE ~ C7:4462 (0x51C0) - (K3) GFX C7:FD8A ~ C8:4543 (0x5720) - (Wrinkly's Save Cave) GFX C8:FE75 ~ C9:27E5 (0x3960) - (Cranky's Sideshow) BG GFX CA:0000 ~ CA:0121 (0x01A0) - (Cranky's Sideshow) Border GFX CA:FDB5 ~ CB:4C1F (0x57C0) - (Kremwood Forest) GFX CB:FE6D ~ CC:39EF (0x52E0) - (Game Over) GFX CC:FE3D ~ CD:3DD2 (0x4FE0) - (Title Screen) BG CD:FED2 ~ CE:3AE5 (0x4E20) - (Funky's Rentals) GFX CE:FD21 ~ CF:40F6 (0x5240) - (Swanky's Sideshow) GFX CF:FF7E ~ D0:4F61 (0x56E0) - (Lake Orangatanga) GFX D0:FE01 ~ D1:0101 (0x06B0) - (Lake Orangatanga) Water GFX D1:FF7D ~ D2:0312 (0x0690) - (Kremwood Forest) Water GFX D2:FF14 ~ D3:1B48 (0x2FA0) - (High Score / Data) GFX (?) D3:FE2A ~ D4:1DE0 (0x3240) - (File Screen) BG D4:FFD7 ~ D5:509D (0x5B80) - (Mekanos) GFX D5:F349 ~ D6:4B5D (0x7584) - (Funky's Rentals) ? D6:DC47 ~ D7:3323 (0x700C) - (Kastle KAOS / Knautilus) ? D7:E01B ~ D8:2E6F (0x7978) - (Kastle KAOS / Knautilus) ? D8:D441 ~ D8:E040 (0x0E3E) - (Banana Bird Caves) ? D8:E040 - D8:F057 (0x1340) - (Game Over) ? D8:F057 ~ D9:2A39 (0x50CE) - (Bears) ? (Bazaar's General Store, Barnacle's Island, Blue's Beach Hut, Bramble's Bungalow, Barter's Swap Shop, Baffle's Code Room) D9:F3D9 ~ DA:2B1E (0x4C3E) - (Bears) ? (Blunder's Booth, Bazooka's Barracks, Boomer's Bomb Shelter, Blizzard's Basecamp, Benny's Chairlifts, Bjorn's Chairlifts) DA:F85E ~ DB:1D85 (0x30FA) - (Bears) ? (Brash's Cabin) DB:1D85 ~ DB:2CAE (0x1312) - (Bears) ? DB:FE0E ~ DC:4A71 (0x5440) - (Krematoa) GFX DC:FECD ~ DC:FF75 (0x0180) - (Boardwalk / K.Rool Ending) BG2 Layout (*) DC:FF76 ~ DD:033F (0x0590) - (Boardwalk / K.Rool Ending) BG2 GFX DD:F873 ~ DD:FE8F (0x0800) - (Mill) BG Layout (Doorstop Dash, Murky Mill, Squeals On Wheels) DD:FE8F ~ DE:1BC2 (0x2280) - (Mill) BG GFX (Doorstop Dash, Murky Mill, Squeals On Wheels) DF:FE80 ~ DF:0132 (0x0700) - (Game Over) BG1 Layout (*) E0:5BC3 ~ E0:77C6 (0x8400) - (Cave) 32x32 Layout (Buzzer Barrage, Creepy Caverns) E0:77C6 ~ E0:8CE0 (0x2240) - (Cave) 8x8 Layout E0:8E80 ~ E0:F02C (0x6E80) - (Cave) GFX E0:F035 ~ E1:0E3F (0xA7C0) - (Cave) 32x32 Layout (Tyrant Twin Tussle, Pot Hole Panic) E1:0E48 ~ E1:2377 (0x4940) - (Underwater) 32x32 Layout (Floodlit Fish, Barbos' Barrier) E1:2377 ~ E1:4D38 (0x3F40) - (Underwater) 8x8 Layout E1:5058 ~ E1:9CCF (0x54E0) - (Underwater) GFX E1:9CD8 ~ E1:BEAD (0x5A00) - (Underwater) 32x32 Layout (Bazza's Blockade, Fish Food Frenzy) E1:BEB6 ~ E1:EB1B (0xAFB0) - (Cliff) 32x32 Layout (Krevice Kreepers, Kong Fused Cliffs, Criss Kross Cliffs, Rocket Rush) E1:EB1B ~ E2:13F8 (0x4F60) - (Cliff) 8x8 Layout E2:1914 ~ E2:75C0 (0x6720) - (Cliff) GFX E2:75C9 ~ E2:8492 (0x5000) - (Cliff) 32x32 Layout (Ropey Rumpus) E2:849B ~ E2:AEED (0x9860) - (Jungle) 32x32 Data E2:AEED ~ E2:D804 (0x5420) - (Jungle) 8x8 table E2:D9E8 ~ E3:3DCA (0x6CE0) - (Jungle) GFX E3:3DD3 ~ E3:7402 (0xB360) - (Factory) 32x32 Layout E3:7402 ~ E3:8A96 (0x2DE0) - (Factory) 8x8 Layout E3:8D56 ~ E3:E3B0 (0x7080) - (Factory) GFX E3:E3B9 ~ E4:1148 (0x9740) - (Mill) 32x32 Layout E4:1148 ~ E4:3175 (0x4400) - (Mill) 8x8 Layout E4:3549 ~ E4:8902 (0x7120) - (Mill) GFX E4:890B ~ E4:AEF3 (0x8FA0) - (Riverside) 32x32 Layout E4:AEF3 ~ E4:D0AF (0x3BA0) - (Riverside) 8x8 Layout E4:D25F ~ E5:260F (0x5D60) - (Riverside) GFX E5:2618 ~ E5:3A78 (0x6A60) - (Boardwalk) Layout (for 32x32 tiles) E5:3A78 ~ E5:4A01 (0x1F80) - (Boardwalk) 8x8 lookup table E5:4C41 ~ E5:91C9 (0x5D60) - (Boardwalk) GFX E5:91C9 ~ E5:94A1 (0x0800) - (Boardwalk / K.Rool Ending) BG1 Layout 1 (Mountains) (*) E5:94A2 ~ E5:9533 (0x0180) - (Boardwalk / K.Rool Ending) BG1 Layout 2 (Reef) E5:9533 ~ E5:968A (0x02C0) - (Boardwalk / K.Rool Ending) BG1 Layout 3 (Clouds) E5:968A ~ E5:B2A5 (0x2CA0) - (Boardwalk / K.Rool Ending) BG1 GFX E5:B2AE ~ E5:D145 (0xA620) - (Snow) 32x32 Layout E5:D145 ~ E5:F3F4 (0x3DA0) - (Snow) 8x8 Layout E5:F598 ~ E6:4B01 (0x6C80) - (Snow) GFX E6:4B0A ~ E6:7BF9 (0xD260) - (Tree) 32x32 Layout E6:7BF9 ~ E6:99BF (0x3740) - (Tree) 8x8 Layout E6:9DCF ~ E6:FCEA (0x6920) - (Tree) GFX E6:FCEA ~ E7:03F1 (0x0800) - (Tree) BG2 Layout E7:03F1 ~ E7:12B8 (0x0EE0) - (Tree) BG2 GFX E7:12B8 ~ E7:17A5 (0x08C0) - (Tree) BG1 Layout (*) E7:17A6 ~ E7:36F8 (0x2420) - (Tree) BG1 GFX (Not in Arich's Ambush) E7:3701 ~ E7:4312 (0x50C0) - (Pipe) 32x32 Layout (Demolition Drainpipe) E7:4312 ~ E7:56EA (0x2160) - (Pipe) 8x8 Layout E7:588E ~ E7:B4EF (0x7B60) - (Pipe) GFX E7:B4F8 ~ E7:C29B (0x5140) - (Pipe) 32x32 Layout (Low-G Labyrinth) E7:C2A4 ~ E7:CB9B (0x3180) - (Pipe) 32x32 Layout (Poisonous Pipeline) E7:CBA4 ~ E7:D66A (0x3790) - (Waterfall) 32x32 Layout (Rocket Barrel Ride) E7:D66A ~ E7:F146 (0x28C0) - (Waterfall) 8x8 Layout E7:F2F2 ~ E8:4EE8 (0x5DA0) - (Waterfall) GFX E8:4EF1 ~ E8:640C (0x71C0) - (Waterfall) 32x32 Layout (Tracker Barrel Trek, Barrel Drop Bounce) E8:640C ~ E8:66E0 (0x0700) - (Cranky's Sideshow) BG1 Layout (*) E8:66E0 ~ E8:67D8 (0x0800) - (Cranky's Sideshow) BG2 Layout (*) E8:67D8 ~ E8:6B7F (0x0700) - (K3) BG1 Layout (*) E8:6B7F ~ E8:6F2A (0x0780) - (Kremwood Forest) BG1 Layout (*) E8:6F2B ~ E8:71D6 (0x0700) - (Lake Orangatanga) BG1 Layout (*) E8:71D7 ~ E8:734E (0x0700) - (Lake Orangatanga) BG2 Layout (*) E8:734F ~ E8:7581 (0x0740) - (Kremwood Forest) Water Layout E8:7581 ~ E8:77CB (0x0700) - (Title Screen) Layout (*) E8:77CC ~ E8:7AA2 (0x0700) - (Wrinkly's Save Cave) BG1 Layout (*) E8:7AA3 ~ E8:7D25 (0x0700) - (Funky's Rentals) BG1 Layout (*) E8:7D26 ~ E8:8051 (0x0700) - (Swanky's Sideshow) BG1 Layout (*) E8:8052 ~ E8:8387 (0x0700) - (High Score Screen) BG1 Layout (*) E8:8388 ~ E8:861A (0x0480) - (Riverside) BG1 Layout (*) E8:861B ~ E8:A412 (0x1F80) - (Riverside) BG1 GFX E8:A412 ~ E8:A634 (0x0680) - (Riverside) Lightning? E8:A874 ~ E8:B2BC (0x1160) - (Riverside) Water GFX / (Cave) BG3 GFX (Pot Hole Panic) E8:B5AE ~ E8:B988 (0x0740) - (Kastle KAOS) BG1 Layout Left (*) E8:B989 ~ E8:BDEB (0x0740) - (Kastle KAOS) BG1 Layout Right (*) E8:BDEC ~ E9:230A (0x8000) - (Kastle KAOS) GFX E9:230A ~ E9:26FB (0x1000) - (Overworld) ? E9:26FB ~ E9:2796 (0x0400) - (Lake Orangatanga) ? E9:2796 ~ E9:2817 (0x0400) - (Cotton-Top Cove) ? E9:2817 ~ E9:2893 (0x0400) - (Razor Ridge) ? E9:2893 ~ E9:2913 (0x0400) - (KAOS Kore) ? E9:3013 ~ E9:305A (0x00E0) - (Game Over) ? E9:305A ~ E9:339D (0x0740) - (Bear Cabins) BG1 Layout (*) E9:339E ~ E9:342E (0x0300) - (Music Screen / Photo Album / Title Screen) Text Layout (*) E9:342E ~ E9:45BC (0x1760) - (Title Screen, etc) Dixie Kong Text GFX E9:45BC ~ E9:4782 (0x0700) - (Bleak's House) BG1 Layout (*) E9:4782 ~ E9:481C (0x0240) - (Bleak's House) BG2 Layout (*) E9:481D ~ E9:7FB0 (0x50A0) - (Bleak's House) BG1, BG2 GFX E9:9AB2 ~ E9:9BFB (0x0540) - (Mill) Belcha's Body Layout (*) E9:9BFB ~ E9:B0BD (0x21C0) - (Mill) BG (Belcha's Barn) / (Factory) BG E9:B0BD ~ E9:B6C0 (0x0800) - (Factory) BG2 Layout (*) E9:B6C0 ~ E9:BEAE (0x0BF0) - (Mill) BG GFX (Belcha's Barn) E9:BEAE ~ E9:BFBB (0x0600) - (Underwater) Barbos Body Layout (*) E9:BFBC ~ E9:D786 (0x1BE0) - (Underwater) Barbos Body GFX (Barbos' Barrier) E9:F346 ~ E9:F818 (0x0800) - (Underwater) ? EA:0488 ~ EA:0693 (0x079C) - (File Screen) Layout (*) EA:0730 ~ EA:077A (0x0140) - (File Screen) BG2 Layout (*) EA:077B ~ EA:0A88 (0x0820) - (File Screen) GFX (?) EA:0A88 ~ EA:0B39 (0x0240) - (High Score / Data) ? EA:0B39 ~ EA:0C0C (0x01A0) - (High Score / Data) GFX (?) EA:0C0C ~ EA:1348 (0x0800) - (Waterfall) BG Layout (*) EA:1349 ~ EA:160B (0x0300) - (Waterfall) ? EA:21AB ~ EA:3387 (0x1AE0) - (Waterfall) GFX (?) EA:3387 ~ EA:426A (0x0EF0) - (Cliff) BG2 GFX EA:426A ~ EA:5B53 (0x1FC0) - (Cliff) BG1 GFX EA:5B53 ~ EA:5F1C (0x0800) - (Cliff) BG2 Layout (*) EA:5F1C ~ EA:6712 (0x1000) - (Cliff) BG1 Layout EA:6712 ~ EA:68CB (0x0280) - (Pipe) BG2 GFX EA:68CB ~ EA:68F1 (0x00C0) - (Pipe) BG2 Layout (*) EA:68F2 ~ EA:7D8A (0x1D20) - (Pipe) BG1 Smoke GFX EA:858A ~ EA:8674 (0x0800) - (Bonus Screen) Bash the Baddies Layout (*) EA:8675 ~ EA:93BD (0x1120) - (Bonus Screen) Bash the Baddies GFX EA:93BD ~ EA:9637 (0x0700) - (Mekanos) BG1 Layout (*) EA:9638 ~ EA:98D9 (0x0700) - (Krematoa) BG1 Layout (*) EA:9AD9 ~ EA:9CD7 (0x0700) - (Banana Bird Caves) BG1 Layout (*) EA:9CD8 ~ EA:9DCC (0x0700) - (Bonus Screen) Collect the Stars Layout (*) EA:9DCC ~ EA:A818 (0x0DA0) - (Bonus Screen) Collect the Stars GFX EA:A818 ~ EA:A8DC (0x0700) - (Bonus Screen) 15 Green Bananas Layout (*) EA:A8DC ~ EA:B3E9 (0x0DA0) - (Bonus Screen) 15 Green Bananas GFX EA:B3E9 ~ EA:B4DD (0x0700) - (Bonus Screen) Find the Coin Layout (*) EA:B4DE ~ EA:C190 (0x0F80) - (Bonus Screen) Find the Coin GFX EA:C190 ~ EA:C293 (0x0700) - (Bonus Screen) Layout (*) EA:C294 ~ EA:FEAB (0x5120) - (Bonus Screen) BG EB:017D ~ EB:0485 (0x0700) - (KAOS Kore) BG Layout (*) EB:0486 ~ EB:04AF (0x0140) - (Banana Bird Caves) BG2 Layout (*) EB:04B0 ~ EB:05EE (0x01E0) - (Banana Bird Caves) GFX EB:05EE ~ EB:069C (0x01C5) - (Overworld) ? (Not in Attract Mode) EB:081C ~ EB:0B39 (0x0800) - Water Layout EB:0B39 ~ EB:12E2 (0x08E0) - Water GFX EB:12E2 ~ EB:13B3 (0x0348) - (Photo Album) Brothers' Bear Photographs Layout (*) EB:13B3 ~ EB:14E1 (0x0600) - (Underwater) Deduction Layer Layout (Floodlit Fish) (*) EB:14E2 ~ EB:19BB (0x1020) - (Underwater) Deduction Layer GFX (Floodlit Fish) EB:19BB ~ EB:1BC3 (0x07E0) - (Photo Album) BTBG Photographs Layout (*) EB:1BC4 ~ EB:81FF (0x7B80) - (Photo Album) BTBG Photographs GFX EB:81FF ~ EB:8537 (0x0840) - (Queen Banana Bird) FG Block and Sunshine Layout (*) EB:8538 ~ EB:AABA (0x3C60) - (Queen Banana Bird) FG Block and Sunshine GFX EB:AABA ~ EB:AB56 (0x0700) - (K.Rool Ending) K.Rool's Body in HC Layout (*) EB:AB57 ~ EB:B852 (0x1000) - (K.Rool Ending) K.Rool's Body in HC GFX EB:D1D2 ~ EB:DC2A (0x0C30) - (Knautilus) ? EB:DC2A ~ EC:3825 (0x73C0) - (Knautilus) GFX EC:3825 ~ EC:3EB2 (0x0740) - (Knautilus) Layout (Left) EC:3EB2 ~ EC:451C (0x0740) - (Knautilus) Layout (Right) F2:0000 ~ F2:15A9 (0x2168) - (Overworld) Overworld Layout F2:15A9 ~ F2:1DA4 (0x2000) - (Overworld) Water Layout F2:1DA4 ~ F2:275C (0x1530) - (Overworld) Water GFX F2:275C ~ F2:4170 (0x1DA0) - (Jungle) BG1 GFX F2:4170 ~ F2:470A (0x0800) - (Jungle) BG1 Layout F2:470A ~ F2:5437 (0x0FB0) - (Jungle) BG2 GFX F2:5437 ~ F2:587B (0x0800) - (Jungle) BG2 Layout (*) F2:587C ~ F2:75D5 (0x1FE0) - (Cave) BG1 GFX F2:75D5 ~ F2:7C7D (0x0800) - (Cave) BG1 Layout (*) F3:0000 ~ F3:01FF (0x0640) - (Rareware Intro) Nintendo Presents 1 Layout (*) F3:0200 ~ F3:15C6 (0x1DC0) - (Rareware Intro) GFX (?) F3:16F0 ~ F3:1B38 (0x06A0) - (Rareware Intro) RARE Box F3:1B38 ~ F3:1DED (0x0700) - (Queen Banana Bird) Layout (*) F3:1DED ~ F3:480A (0x3F80) - (Queen Banana Bird) GFX F3:480A ~ F3:4C20 (0x0700) - (Photo Album) Layout (*) F3:4C21 ~ F3:4FAD (0x0700) - (Photo Album) ? F3:4FAD ~ F3:5E23 (0x10E0) - (Photo Album) GFX & Frame F4:7B15 ~ F4:7D5F (0x0780) - (Queen Banana Bird) GFX F5:0000 ~ F5:702E (0x7FC0) - (Overworld) Overworld GFX F6:008E ~ F6:0B11 (0x1DC0) - (Rareware Intro) ? F6:0B11 ~ F6:21E6 (0x2620) - (Rareware Intro) Wood Scroll Thing F6:21E6 ~ F6:244A (0x0800) - (Rareware Intro) Nintendo Presents 2 Layout (*) F6:66BB ~ F6:6889 (0x0700) - (Cotton-Top Cove) Water Layout (*) F6:688A ~ F6:6EE1 (0x0B60) - (Cotton-Top Cove) Water GFX F6:6EE1 ~ F6:7029 (0x0700) - (Mekanos) Water Layout F6:7029 ~ F6:72D8 (0x04D0) - (Mekanos) Water GFX F6:72D8 ~ F6:73D5 (0x0700) - (Razor Ridge) Water Layout (*) F6:73D5 ~ F6:76E3 (0x0480) - (Razor Ridge) Water GFX F6:76E3 ~ F6:7816 (0x0700) - (KAOS Kore) Water Layout (*) F6:7816 ~ F6:7A94 (0x0400) - (KAOS Kore) Water GFX F6:7A94 ~ F6:7B9A (0x0700) - (Krematoa) Water Layout F6:7B9A ~ F6:7D5B (0x0310) - (Krematoa) Water GFX F7:0000 ~ F7:2353 (0x2EC0) - (Snow) BG / (Bleak's House) BG F7:2353 ~ F7:2669 (0x0700) - (Razor Ridge) BG Layout (*) F7:266A ~ F7:79E9 (0x5860) - (Razor Ridge) GFX F8:0000 ~ F8:2E96 (0x34A0) - (Photo Album) Brothers' Bear Photographs GFX F8:2E96 ~ F8:7D95 (0x5D60) - (Banana Bird Caves) GFX FB:0000 ~ FB:6897 (0x7FE0) - (Bears) GFX FB:6897 ~ FB:7967 (0x1480) - (Bears) GFX (*) - Uses alternate decompression